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	<title>Olebox - Shaun Oleson</title>
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	<link>http://blog.olebox.com</link>
	<description>Giving back to the Community</description>
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		<title>Nokia Symbian^3 UI demonstrated in detail, seeks multitouch devices (video)</title>
		<link>http://blog.olebox.com/2010/03/11/nokia-symbian3-ui-demonstrated-in-detail-seeks-multitouch-devices-video/</link>
		<comments>http://blog.olebox.com/2010/03/11/nokia-symbian3-ui-demonstrated-in-detail-seeks-multitouch-devices-video/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 08:05:00 +0000</pubDate>
		<dc:creator>Thomas Ricker</dc:creator>
				<category><![CDATA[SymbianThree]]></category>
		<category><![CDATA[nokia]]></category>
		<category><![CDATA[symbian]]></category>
		<category><![CDATA[symbian three]]></category>
		<category><![CDATA[symbian3]]></category>
		<category><![CDATA[syndicated]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[david rivas]]></category>
		<category><![CDATA[DavidRivas]]></category>
		<category><![CDATA[symbian 3]]></category>

		<guid isPermaLink="false">http://www.engadget.com/2010/03/11/symbian-3-ui-demonstrated-in-more-detail-video/</guid>
		<description><![CDATA[<div style="text-align: center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2010/03/nokia-symbian3-user-interface-demo.jpg" alt="" /></div>
Nokia VP, David Rivas, was in San Francisco yesterday touting Symbian^3 improvements. While we've <a href="http://www.engadget.com/2009/12/02/nokia-promises-to-take-symbian-user-interface-to-a-new-level-i/">heard</a> and <a href="http://www.engadget.com/2010/02/15/symbian-s-3-officially-announced-previewed-on-video/">seen</a> plenty about Symbian Three's enhanced user experience already, it's still worthy of another look considering Symbian's dominant marketshare. Besides, David provides a very detailed look as he walks us though elements like the customizable (and more finger friendly) homescreens meant to provide quick access to call features and at-a-glance data. Rivas also reiterates speed improvement claims over existing S60 5th devices (about a 3x improvement in graphics performance) that should "very very pleasantly surprise" users. Naturally, a faster UI coupled with a Symbian device running on something better than ARM 11 will also help here -- Nokia's only Cortex A8 device is the N900 running Maemo, not Symbian. David takes a veiled shot at Microsoft's new WP7 platform when discussing Symbian's true multitaking capabilities without any "tricks" -- apps are actually running in the background, not just freezing their state until you return. Multitouch screen control on capacitive <em>and</em> <em>resistive</em> (<a href="http://www.engadget.com/2009/11/27/stantum-shows-off-resistive-multitouch-slate-pc-were-awed-agai/">really</a>?) touchscreen displays with Cover Flow-like album art navigation? Yup, it's all in there, as are hundreds of usability improvements (and fewer nags!) that should bring Symbian^3 up to the level of what everyone expects from a modern smartphone, according to Rivas. In other words, we'll have to wait for <a href="http://www.engadget.com/2010/01/15/symbian-provides-early-glimpse-at-2011-nokia-smartphone-experien/">S^4 on early 2011 devices</a> to see any real innovation. While the live demo was run on a laptop, we suspect it won't be long until Nokia starts showing off its <a href="http://www.engadget.com/2010/02/11/nokia-n8-00-first-symbian-3-handset-with-12-megapixel-camera-7/">live OS on a production handset</a>. Until then, check the video after the break -- it's all we've got. <br />
<br />
[Thanks, Rafael C.]<p><a href="http://www.engadget.com/2010/03/11/symbian-3-ui-demonstrated-in-more-detail-video/" rel="bookmark">Continue reading <em>Nokia Symbian^3 UI demonstrated in detail, seeks multitouch devices (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both"><a href="http://www.engadget.com/2010/03/11/symbian-3-ui-demonstrated-in-more-detail-video/">Nokia Symbian^3 UI demonstrated in detail, seeks multitouch devices (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 11 Mar 2010 03:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both;padding: 8px 0 0 0;height: 2px;font-size: 1px;border: 0;margin: 0;padding: 0"></h6><a href="http://www.engadget.com/2010/03/11/symbian-3-ui-demonstrated-in-more-detail-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160; &#160;&#124;&#160; <img class="img_label" src="http://www.blogsmithmedia.com/www.engadget.com/media/post_label_source.gif"><span class="caption"><a href="http://www.youtube.com/user/phonedog">PhoneDog</a><!--//--></span> &#160;&#124;&#160;<a href="http://www.engadget.com/forward/19394262/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.engadget.com/2010/03/11/symbian-3-ui-demonstrated-in-more-detail-video/#comments" title="View reader comments on this entry">Comments</a>]]></description>
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		<title>PrimeSense talks full-body motion control at GDC, gives us a video demonstration</title>
		<link>http://blog.olebox.com/2010/03/11/primesense-talks-full-body-motion-control-at-gdc-gives-us-a-video-demonstration/</link>
		<comments>http://blog.olebox.com/2010/03/11/primesense-talks-full-body-motion-control-at-gdc-gives-us-a-video-demonstration/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 07:02:00 +0000</pubDate>
		<dc:creator>Darren Murph</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[MotionSensing]]></category>
		<category><![CDATA[MotionSensor]]></category>
		<category><![CDATA[WebCam]]></category>
		<category><![CDATA[chip]]></category>
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		<category><![CDATA[gdc]]></category>
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		<category><![CDATA[motion sensor]]></category>
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		<category><![CDATA[syndicated]]></category>
		<category><![CDATA[gdc 2010]]></category>
		<category><![CDATA[Gdc2010]]></category>
		<category><![CDATA[motion control]]></category>
		<category><![CDATA[motion controller]]></category>
		<category><![CDATA[MotionControl]]></category>
		<category><![CDATA[MotionController]]></category>
		<category><![CDATA[primesense]]></category>

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		<description><![CDATA[<div style="text-align: center"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2010/03/primesense-demo1.jpg" alt="" /></div>
PrimeSense was formed in 2005, and unless you're a sickly obsessed silicon junkie, you've probably never heard of them. All that changes today. We sat down with the company at <a href="http://www.engadget.com/tag/GDC/">GDC</a> to learn more about the chip that it produces, and we left with an imagination sore from being stretched so severely. Put simply, the company manufacturers a microchip that, when paired with off-the-shelf optics, can create a 3D grid that a computer can understand. The purpose here, as you can likely glean, is to enable <a href="http://www.engadget.com/tag/eyetoy">PlayStation Eye</a>-like interactions, or as the company suggests, a "more natural" way to interface with devices you use every day. Rather than grabbing the remote to switch channels or snapping up that HTPC keyboard in order to flip through your stored DVD library, PrimeSense would rather you kick back on the sofa and gently flick your hands in order to turn to this week's <i>Gossip Girl</i> or sort through those classic horror flicks. <br />
<br />
It's important to remember that PrimeSense isn't in the business of creating hardware, but today we were shown a reference design that looks an awful lot like an enlarged webcam. The device is completely USB powered, and while the unit shown in the images and video here was obviously a standalone device, we were told that it would be possible to integrate the solution into displays and the like in the future. They also mentioned that the depth location -- which enables it to map out a room and detect your entire body -- was done on-chip, with only the associated middleware taxing the CPU. Still, they've had success running this on Atom-level processors, so there's certainly no big horsepower hang-up preventing it from hitting up a variety of markets.<br />
<br />
<em>More after the break...</em><br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/primesense-motion-control-demo-at-gdc-2010/">PrimeSense motion control demo at GDC 2010</a></strong></p><a href="http://www.engadget.com/photos/primesense-motion-control-demo-at-gdc-2010/2790367/"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/03/primesensedemogdc20109561_thumbnail.jpg" alt="" /></a><a href="http://www.engadget.com/photos/primesense-motion-control-demo-at-gdc-2010/2790368/"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/03/primesensedemogdc20109563_thumbnail.jpg" alt="" /></a><a href="http://www.engadget.com/photos/primesense-motion-control-demo-at-gdc-2010/2790369/"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/03/primesensedemogdc20109565_thumbnail.jpg" alt="" /></a><a href="http://www.engadget.com/photos/primesense-motion-control-demo-at-gdc-2010/2790370/"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/03/primesensedemogdc20109566_thumbnail.jpg" alt="" /></a><a href="http://www.engadget.com/photos/primesense-motion-control-demo-at-gdc-2010/2790371/"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/03/primesensedemogdc20109567_thumbnail.jpg" alt="" /></a></div><p><a href="http://www.engadget.com/2010/03/11/primesense-talks-full-body-motion-control-at-gdc-the-possibilit/" rel="bookmark">Continue reading <em>PrimeSense talks full-body motion control at GDC, gives us a video demonstration</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both"><a href="http://www.engadget.com/2010/03/11/primesense-talks-full-body-motion-control-at-gdc-the-possibilit/">PrimeSense talks full-body motion control at GDC, gives us a video demonstration</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 11 Mar 2010 02:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both;padding: 8px 0 0 0;height: 2px;font-size: 1px;border: 0;margin: 0;padding: 0"></h6><a href="http://www.engadget.com/2010/03/11/primesense-talks-full-body-motion-control-at-gdc-the-possibilit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160; &#160;&#124;&#160;  &#160;&#124;&#160;<a href="http://www.engadget.com/forward/19392759/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.engadget.com/2010/03/11/primesense-talks-full-body-motion-control-at-gdc-the-possibilit/#comments" title="View reader comments on this entry">Comments</a>]]></description>
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		<title>Pioneer&#8217;s DJM-2000 Shows Why Every Digital Mixer Should Come With Multitouch [Music]</title>
		<link>http://blog.olebox.com/2010/03/11/pioneers-djm-2000-shows-why-every-digital-mixer-should-come-with-multitouch-music/</link>
		<comments>http://blog.olebox.com/2010/03/11/pioneers-djm-2000-shows-why-every-digital-mixer-should-come-with-multitouch-music/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 06:20:00 +0000</pubDate>
		<dc:creator>Rosa Golijan</dc:creator>
				<category><![CDATA[music]]></category>
		<category><![CDATA[syndicated]]></category>
		<category><![CDATA[Digital mixer]]></category>
		<category><![CDATA[Digital mixers]]></category>
		<category><![CDATA[dj]]></category>
		<category><![CDATA[DJM 2000]]></category>
		<category><![CDATA[Pioneer]]></category>
		<category><![CDATA[Pioneer djm-2000 digital mixer]]></category>

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										<!--  div style="background-color: #B3B3B3; width: 160px; padding: 1px;"&#62;<a title="Click here to read Pioneer's DJM-2000 Shows Why Every Digital Mixer Should Come With Multitouch" href="http://gizmodo.com/tag/music/"><span style="color: white" class="hash">#</span><span style="color: white">music</span></a>&#60;/div -->
					<div><a title="Click here to read Pioneer's DJM-2000 Shows Why Every Digital Mixer Should Come With Multitouch" href="http://gizmodo.com/5490643/pioneers-djm+2000-shows-why-every-digital-mixer-should-come-with-multitouch" class="pp_image">
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				Pioneer is known to make <a class="autolink" title="Click here to read more posts tagged #digitalmixers" href="http://gizmodo.com/tag/digitalmixers/">digital mixers</a> that leave us drooling and wishing for some DJ skills. First they gave us the <a href="http://gizmodo.com/5361368/pioneer-cdj+2000-lets-you-mix-with-the-help-of-a-big-beautiful-lcd-screen">CDJ-2000</a> with its beautiful LCD screen, and now they've given us the DJM-2000, a multitouch screen-having per-frequency-mixing beauty.				<a href="http://gizmodo.com/5490643/pioneers-djm+2000-shows-why-every-digital-mixer-should-come-with-multitouch" title="Click here to read more about Pioneer's DJM-2000 Shows Why Every Digital Mixer Should Come With Multitouch [Music]">More&#160;&#187;</a>
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		<title>Want more on the PlayStation Move? Head over to Joystiq!</title>
		<link>http://blog.olebox.com/2010/03/11/want-more-on-the-playstation-move-head-over-to-joystiq/</link>
		<comments>http://blog.olebox.com/2010/03/11/want-more-on-the-playstation-move-head-over-to-joystiq/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 06:01:00 +0000</pubDate>
		<dc:creator>Nilay Patel</dc:creator>
				<category><![CDATA[Playstation3]]></category>
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		<category><![CDATA[move]]></category>
		<category><![CDATA[playstation motion controller]]></category>
		<category><![CDATA[PlaystationMotionController]]></category>
		<category><![CDATA[ps move]]></category>
		<category><![CDATA[PsMove]]></category>

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Sony's calling the <a href="http://www.engadget.com/tag/playstationmove">PlayStation Move</a> the "next generation" of motion gaming and planning to market it as heavily as an entirely new console, so it's sort of a big deal -- and that means our main dudes at <em>Joystiq</em> are all over it. We've already <a href="http://www.engadget.com/2010/03/10/playstation-move-first-hands-on/">covered the main details</a>, but hit the links below if you're looking for some seriously deep dives.<br />
<ul>
    <li><a href="http://www.joystiq.com/2010/03/10/socom-4-littlebigplanet-to-support-playstation-move/">SOCOM 4 to support PlayStation Move </a></li>
    <li><a rel="bookmark" href="http://www.joystiq.com/2010/03/10/eyepet-to-support-playstation-move-hits-north-america-holiday-2/">EyePet to support PlayStation Move, hits North America holiday 2010 </a></li>
    <li><a href="http://www.joystiq.com/2010/03/10/sonys-move-supported-by-36-pubs-and-devs-gets-20-games-this-fi/">Move supported by 36 companies, 20 games this fiscal year </a></li>
    <li><a href="http://www.joystiq.com/2010/03/10/playstation-move-games/">The PlayStation Move games (we know of)</a></li>
    <li><a rel="bookmark" href="http://www.joystiq.com/2010/03/10/hands-on-socom-4-with-playstation-move/">Hands-on: SOCOM 4 (with PlayStation Move!)</a></li>
    <li><a href="http://www.joystiq.com/2010/03/10/hands-on-playstation-moves-the-shoot/">Hands-on: PlayStation Move's 'The Shoot'</a></li>
    <li><a href="http://www.joystiq.com/2010/03/11/hands-on-playstation-moves-move-party/">Hands-on: PlayStation Move's 'Move Party'</a></li>
    <li><a href="http://www.joystiq.com/2010/03/10/hands-on-playstation-moves-sports-champions/">Hands-on: PlayStation Move's Sports Champions</a></li>
    <li><a href="http://www.joystiq.com/2010/03/11/we-touched-it-playstation-move-from-every-angle/">We touched it: PlayStation Move from every angle</a></li>
    <li><a rel="bookmark" href="http://www.joystiq.com/2010/03/11/arc-lives-on-in-playstation-move-s-logo/"><span>'Arc' lives on in PlayStation Move's logo</span></a></li>
</ul><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both"><a href="http://www.engadget.com/2010/03/11/want-more-on-the-playstation-move-head-over-to-joystiq/">Want more on the PlayStation Move? Head over to Joystiq!</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 11 Mar 2010 01:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both;padding: 8px 0 0 0;height: 2px;font-size: 1px;border: 0;margin: 0;padding: 0"></h6><a href="http://www.engadget.com/2010/03/11/want-more-on-the-playstation-move-head-over-to-joystiq/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160; &#160;&#124;&#160;  &#160;&#124;&#160;<a href="http://www.engadget.com/forward/19392757/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.engadget.com/2010/03/11/want-more-on-the-playstation-move-head-over-to-joystiq/#comments" title="View reader comments on this entry">Comments</a>]]></description>
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		<title>When Heavy Machines Crash They Make a Terrible Noise [Heavy Hardware]</title>
		<link>http://blog.olebox.com/2010/03/11/when-heavy-machines-crash-they-make-a-terrible-noise-heavy-hardware/</link>
		<comments>http://blog.olebox.com/2010/03/11/when-heavy-machines-crash-they-make-a-terrible-noise-heavy-hardware/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 05:40:00 +0000</pubDate>
		<dc:creator>Jesus Diaz</dc:creator>
				<category><![CDATA[syndicated]]></category>
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				It doesn't matter if the machine you are using is a <a class="autolink" title="Click here to read more posts tagged #massivecrane" href="http://gizmodo.com/tag/massivecrane/">massive crane</a> or a tiny smartphone: You will always curse in the same way when it crashes. The deafening noise, however, won't be the same.				<a href="http://gizmodo.com/5490591/when-heavy-machines-crash-they-make-a-terrible-noise" title="Click here to read more about When Heavy Machines Crash They Make a Terrible Noise [Heavy Hardware]">More&#160;&#187;</a>
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		<title>Intel&#8217;s Core i7-980X Extreme Edition &#8216;Gulftown&#8217; review roundup</title>
		<link>http://blog.olebox.com/2010/03/11/intels-core-i7-980x-extreme-edition-gulftown-review-roundup/</link>
		<comments>http://blog.olebox.com/2010/03/11/intels-core-i7-980x-extreme-edition-gulftown-review-roundup/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 05:06:00 +0000</pubDate>
		<dc:creator>Darren Murph</dc:creator>
				<category><![CDATA[Core2010]]></category>
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		<description><![CDATA[<div style="text-align: center"><a href="http://hothardware.com/Articles/Intel-Core-i7980X-Extreme-6Core-Processor/"><img hspace="4" vspace="4" border="0" src="http://www.blogcdn.com/www.engadget.com/media/2010/03/intel-gulftown-cpu.jpg" alt="" /></a></div>
Six cores. Twelve threads. A new flagship processor in Intel's stable. Here at <a href="http://www.engadget.com/tag/GDC/">GDC</a> in San Francisco, the world's most widely recognized chip maker is dishing out its <a href="http://www.engadget.com/2010/02/04/intel-teases-six-core-gulftown-discusses-tera-scale-computing/">latest desktop CPU</a>, and to say it's a niche device would be greatly understating things. We spoke to a number of Intel bigwigs at tonight's media event, and everyone confessed that the Core i7-980X Extreme Edition was a low quantity, high performance device aimed specifically at gamers and content editors that simply refuse to live anywhere other than on the cutting edge. Intel's planning on selling these in retail, standalone form for $999 (MSRP), while they'll soon be available in a variety of gaming rigs from the likes of Dell, Alienware and whoever else wishes to keep with the times. As for Apple? The company stated that Steve and Company "sort of call their own shots," and that we'd have to dig at Apple if we really wanted to know what their refreshed Mac Pro would hold. We chuckled, nodded in understanding, and then learned that this here slab of silicon is a bit ahead of the software out there, with Intel noting that only games optimized for 12-thread use and benchmarking utilities that did likewise would really demonstrate the performance boost. 'Course, anyone who spends a great deal of time multitasking will appreciate the extra headroom, and power users can always find ways to make use of more horsepower. Oh, and for what it's worth, the company stated that this will be its lead desktop chip for some time to come, and if you're looking for a mobile version in the near future, you can keep dreaming.<br />
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As for the critics? Just about everyone with a benchmarking license managed to get one of these in-house, and everyone seems to feel (mostly) the same way. There's no denying that this is Intel's speediest consumer chip ever, but you won't find 50 percent boosts just anywhere. <em>Yet</em>. When the software catches up, though, there's no doubt that this chip will make even the other Core i7s look downright sluggish. 50 percent more cores and 50 percent more threads than the prior kings of the line leads to fantastic gains when serious number crunching is involved (audio and video editors, we're staring at you), with some tests showing upticks in the 30 to 50 percent range. As a bonus, the power consumption here is also extremely reasonable, with the shift to 32nm enabling it to even use <i>less</i> power in some circumstances when compared to the <a href="http://www.engadget.com/2009/06/03/intels-core-i7-975-extreme-edition-is-worlds-fastest-desktop-p/">Core i7-975 Extreme Edition</a>. Dig into the glut of reviews below if you've got a cool grand with "chip upgrade" written on it -- you'll be glad you did.<br />
<br />
<a href="http://hothardware.com/Articles/Intel-Core-i7980X-Extreme-6Core-Processor/">Read</a> - Hot Hardware<br />
<a href="http://anandtech.com/cpuchipsets/showdoc.aspx?i=3763">Read</a> - AnandTech<br />
<a href="http://techgage.com/article/intels_core_i7-980x_extreme_edition_-_ready_for_sick_scores">Read</a> - Techgage<br />
<a href="http://computershopper.com/feature/intel-s-six-core-gulftown-core-i7-980x-cpu-first-pc-reviewed">Read</a> - Computer Shopper<br />
<a href="http://www.bit-tech.net/hardware/cpus/2010/03/11/intel-core-i7-980x-extreme-edition-review/1">Read</a> - Bit-Tech<br />
<a href="http://pcper.com/article.php?aid=883">Read</a> - PC Perspective<br />
<a href="http://www.neoseeker.com/Articles/Hardware/Reviews/intel_core_i7_980x/">Read</a> - Neoseeker<br />
<a href="http://www.hardcoreware.net/intel-core-i7-980x-extreme-six-core-cpu-review/">Read</a> - Hardcoreware<br />
<a href="http://www.tweaktown.com/reviews/3177/intel_core_i7_980x_32nm_lga_1366_six_core_cpu/index.html">Read</a> - TweakTown<br />
<a href="http://www.pcworld.com/article/191244/when_four_cores_arent_enough_intels_core_i7980x_extreme_edition.html">Read</a> - PC World<br />
<a href="http://techreport.com/articles.x/18581">Read</a> - TechReport<br />
<a href="http://benchmarkreviews.com/index.php?option=com_content&#38;task=view&#38;id=475&#38;Itemid=63">Read</a> - Benchmark Reviews<br />
<a href="http://www.hardwarecanucks.com/forum/hardware-canucks-reviews/29632-intel-core-i7-980x-gulftown-six-core-32nm-processor-review.html">Read</a> - Hardware Canucks<br />
<a href="http://www.overclockersclub.com/reviews/intel__core_i7_980x/">Read</a> - Overclockers Club<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both"><a href="http://www.engadget.com/2010/03/11/intels-core-i7-980x-extreme-edition-gulftown-review-roundup/">Intel's Core i7-980X Extreme Edition 'Gulftown' review roundup</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 11 Mar 2010 00:06:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both;padding: 8px 0 0 0;height: 2px;font-size: 1px;border: 0;margin: 0;padding: 0"></h6><a href="http://www.engadget.com/2010/03/11/intels-core-i7-980x-extreme-edition-gulftown-review-roundup/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160; &#160;&#124;&#160; <img class="img_label" src="http://www.blogsmithmedia.com/www.engadget.com/media/post_label_source.gif"><span class="caption"><a href="http://www.intel.com/pressroom/archive/releases/20100310comp.htm">Intel</a><!--//--></span> &#160;&#124;&#160;<a href="http://www.engadget.com/forward/19392770/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.engadget.com/2010/03/11/intels-core-i7-980x-extreme-edition-gulftown-review-roundup/#comments" title="View reader comments on this entry">Comments</a>]]></description>
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		<title>Fashion as Futurism [Image Cache]</title>
		<link>http://blog.olebox.com/2010/03/10/fashion-as-futurism-image-cache/</link>
		<comments>http://blog.olebox.com/2010/03/10/fashion-as-futurism-image-cache/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 04:59:00 +0000</pubDate>
		<dc:creator>John Herrman</dc:creator>
				<category><![CDATA[syndicated]]></category>
		<category><![CDATA[Alexander McQueen]]></category>
		<category><![CDATA[fashion]]></category>
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				It's hard for a lot of us to relate to what goes on in fashion, but <a class="autolink" title="Click here to read more posts tagged #alexandermcqueen" href="http://gizmodo.com/tag/alexandermcqueen/">Alexander McQueen</a>, <a href="http://news.google.com/news/url?sa=t&#38;ct2=us%2F0_0_s_3_0_t&#38;ct3=MAA4AEgDUABqAnVz&#38;usg=AFQjCNGOtGtFOmjZ1nPlCupIKBBw4ANlIg&#38;cid=8797504311204&#38;ei=bj-YS_CnLKSGlgeZqucw&#38;rt=SEARCH&#38;vm=STANDARD&#38;url=http%3A%2F%2Fwww.latimes.com%2Fentertainment%2Fnews%2Fla-et-quick20-2010feb20%2C0%2C7814995.story">recently deceased</a>, strode across some <a href="http://www.boingboing.net/2010/03/09/alexander-mcqueens-f.html">familiar territory </a>in his final works. Shots like this are as sci-fi as they are high-fashion. [<a href="http://www.boingboing.net/2010/03/09/alexander-mcqueens-f.html">BoingBoing</a>]				<a href="http://gizmodo.com/5490553/fashion-as-futurism" title="Click here to read more about Fashion as Futurism [Image Cache]">More&#160;&#187;</a>
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		<title>PlayStation Move first hands-on (update: video!)</title>
		<link>http://blog.olebox.com/2010/03/10/playstation-move-first-hands-on-update-video/</link>
		<comments>http://blog.olebox.com/2010/03/10/playstation-move-first-hands-on-update-video/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 04:58:00 +0000</pubDate>
		<dc:creator>Paul Miller</dc:creator>
				<category><![CDATA[Playstation3]]></category>
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<span style="float: right;margin-left: 4px;margin-bottom: 4px"><!--{12682836240700}--><!--{12682836240701}--></span>  At last, we've felt Sony's long awaited motion controller, now at last  officially known as "<a href="http://www.engadget.com/2010/03/10/playstation-move-motion-controller-launched-at-gdc/">PlayStation  Move</a>," in our unworthy, sweaty hands. We have a bunch of videos on  the way, but for now you can revel in our first close-ups of the  controllers in the gallery below. Here are some of our initial thoughts:
<ul>
    <li>The controllers are light. Much more akin to the DualShock3  than the Wiimote in heft, and we're guessing that's due to Sony's  continued love of rechargeable batteries.</li>
    <li>The main controller  does have some subtle vibration (not DualShock or Wiimote level, but  present), but we're not sure yet about the subcontroller.</li>
    <li>We  hate to say this about "pre-alpha" software, but we're feeling lag. An  on-rails shooter we tried out, dubbed The Shoot, was discernibly  inferior to shooting experiences we've had on the Wii, both in precision  and refresh rate of the aiming cursor.</li>
    <li>The gladiator game is  about as fun as it looks, we'll have video after the break momentarily.  Unfortunately, while it's less of a defined experience than something  like the sword game on Wii Sports Resort, you're still working through a  library of sensed, pre-defined actions instead of a true 1:1 fighting  game with simulated physics. Not that it isn't possible with PlayStation  Move, just that it's not this.</li>
    <li>The lightness of the  controllers means we might be feeling less of that Wiimote fatigue,  always a good thing! There's an aspect of the controller that feels a  little cheap, but at the same time we wouldn't call it fragile.</li>
    <li>As  far as we can tell, the control scheme for Socom 4 is quite similar to  dual-controller shooter setups on the Wii, with the camera moving based  on your aiming cursor hitting the edge. It's hard to see this as the  preferred hardcore setup, but we're told it's configurable, so we'll try  and see what else is on offer.</li>
    <li>The system seemed to have a  bit of trouble understanding the configuration of our body in a  swordfighting stance: even though we selected "left handed," it was  putting our sword arm forward instead of our shield. Right-handers  didn't seem to have similar problems, and we're sure this will be ironed  out in time, but it certainly shows that the controllers aren't magical  in their space-detection prowess.</li>
    <li>As would be expected,  you're supposed to stand relatively center on the TV, and at a certain  optimal distance. The system is forgiving, but there's a sweet spot that  users will undoubtedly have to learn.</li>
    <li>Lag is less prominent on  Socom 4, and we'd say we're pretty accurate with the controller already,  though the framerate choppiness of this pre-alpha build obviously  hampers that a bit. We did get a slight feel of being in "scene to  scene" shootouts instead of a free-roaming FPS, perhaps a design choice  to mitigate the limited camera movement offered by the controller, but  we'll have to see more levels to know for sure.</li>
</ul>
<strong>Update:  </strong> We added in a longer video -- are you ready for three minutes  of  nonstop excitement?<br />
<br />
<strong>Update, final edition:</strong> We've got a new video with  close-up walkthroughs of the controllers and some in-depth gameplay of  Socom 4.<br />
<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/playstation-move-first-hands-on/">PlayStation Move first hands-on</a></strong></p><a href="http://www.engadget.com/photos/playstation-move-first-hands-on/2789605/"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/03/playstationmove-01-hands_thumbnail.jpg" alt="" /></a><a href="http://www.engadget.com/photos/playstation-move-first-hands-on/2789604/"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/03/playstationmove-02-hands_thumbnail.jpg" alt="" /></a><a href="http://www.engadget.com/photos/playstation-move-first-hands-on/2789603/"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/03/playstationmove-03-hands_thumbnail.jpg" alt="" /></a><a href="http://www.engadget.com/photos/playstation-move-first-hands-on/2789602/"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/03/playstationmove-04-hands_thumbnail.jpg" alt="" /></a><a href="http://www.engadget.com/photos/playstation-move-first-hands-on/2789601/"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/03/playstationmove-05-hands_thumbnail.jpg" alt="" /></a></div><p><a href="http://www.engadget.com/2010/03/10/playstation-move-first-hands-on/" rel="bookmark">Continue reading <em>PlayStation Move first hands-on (update: video!)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both"><a href="http://www.engadget.com/2010/03/10/playstation-move-first-hands-on/">PlayStation Move first hands-on (update: video!)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 10 Mar 2010 23:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both;padding: 8px 0 0 0;height: 2px;font-size: 1px;border: 0;margin: 0;padding: 0"></h6><a href="http://www.engadget.com/2010/03/10/playstation-move-first-hands-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160; &#160;&#124;&#160;  &#160;&#124;&#160;<a href="http://www.engadget.com/forward/19392575/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.engadget.com/2010/03/10/playstation-move-first-hands-on/#comments" title="View reader comments on this entry">Comments</a>]]></description>
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		<title>HTML5 vs. Flash comparison finds a few surprises, settles few debates</title>
		<link>http://blog.olebox.com/2010/03/10/html5-vs-flash-comparison-finds-a-few-surprises-settles-few-debates/</link>
		<comments>http://blog.olebox.com/2010/03/10/html5-vs-flash-comparison-finds-a-few-surprises-settles-few-debates/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 04:36:00 +0000</pubDate>
		<dc:creator>Donald Melanson</dc:creator>
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		<category><![CDATA[Flash10]]></category>
		<category><![CDATA[Flash10.1]]></category>
		<category><![CDATA[google chrome]]></category>
		<category><![CDATA[GoogleChrome]]></category>
		<category><![CDATA[gpu]]></category>
		<category><![CDATA[GPU acceleration]]></category>
		<category><![CDATA[GpuAcceleration]]></category>
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		<category><![CDATA[HTML5]]></category>

		<guid isPermaLink="false">http://www.engadget.com/2010/03/10/html5-vs-flash-comparison-finds-a-few-surprises-settles-few-de/</guid>
		<description><![CDATA[<a href="http://www.streaminglearningcenter.com/articles/flash-player-cpu-hog-or-hot-tamale-it-depends-.html"><img vspace="16" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.engadget.com/media/2010/02/02-24-10bookletflash.jpg" alt="" /></a>Think we'd all be better off if HTML5 could somehow instantly replace Flash overnight? Not necessarily, according to a set of comparisons from Jan Ozer of the <em>Streaming Learning Center</em> website, which found that while HTML5 did come out ahead in many respects, it wasn't exactly a clear winner. The tests weren't completely scientific, but they did find that HTML5 clearly performed better than Flash 10 or 10.1 in Safari on a Mac, although the differences were less clear cut in Google Chrome or Firefox. On the other hand, Flash more than held its own on Windows, and Flash Player 10.1 was actually 58% more efficient than HTML5 in Google Chrome on the Windows system tested. As you may have deduced, one of the big factors accounting for that discrepancy is that Flash is able to take advantage of GPU hardware acceleration in Windows, while Adobe is effectively cut out of the loop on Mac -- something it has <a href="http://www.engadget.com/2010/01/28/adobe-on-flash-and-the-ipad-apple-is-continuing-to-impose-rest/">complained about</a> <a href="http://www.engadget.com/2010/01/29/adobe-ups-passive-aggressive-stance-on-ipad-while-apple-promo-f/">quite</a> <a href="http://www.engadget.com/2010/02/10/adobe-got-7-million-iphone-and-ipod-touch-download-requests-for/">publicly</a>. According to Ozer, the differences between HTML5 and Flash playback on a Mac could be virtually eliminated if Flash could make use of GPU acceleration. Hit up the link below for all the numbers.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both"><a href="http://www.engadget.com/2010/03/10/html5-vs-flash-comparison-finds-a-few-surprises-settles-few-de/">HTML5 vs. Flash comparison finds a few surprises, settles few debates</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 10 Mar 2010 23:36:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both;padding: 8px 0 0 0;height: 2px;font-size: 1px;border: 0;margin: 0;padding: 0"></h6><a href="http://www.engadget.com/2010/03/10/html5-vs-flash-comparison-finds-a-few-surprises-settles-few-de/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;<img class="img_label" src="http://www.blogsmithmedia.com/www.engadget.com/media/post_label_VIA.gif"><span class="caption"><a href="http://www.readwriteweb.com/archives/does_html5_really_beat_flash_surprising_results_of_new_tests.php">ReadWriteWeb</a><!--//--></span> &#160;&#124;&#160; <img class="img_label" src="http://www.blogsmithmedia.com/www.engadget.com/media/post_label_source.gif"><span class="caption"><a href="http://www.streaminglearningcenter.com/articles/flash-player-cpu-hog-or-hot-tamale-it-depends-.html">Streaming Learning Center</a><!--//--></span> &#160;&#124;&#160;<a href="http://www.engadget.com/forward/19392654/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.engadget.com/2010/03/10/html5-vs-flash-comparison-finds-a-few-surprises-settles-few-de/#comments" title="View reader comments on this entry">Comments</a>]]></description>
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		<title>Girl Recognizes Lego Star Wars Minifigs by Sucking on Them [Lego]</title>
		<link>http://blog.olebox.com/2010/03/10/girl-recognizes-lego-star-wars-minifigs-by-sucking-on-them-lego/</link>
		<comments>http://blog.olebox.com/2010/03/10/girl-recognizes-lego-star-wars-minifigs-by-sucking-on-them-lego/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 04:20:00 +0000</pubDate>
		<dc:creator>Jesus Diaz</dc:creator>
				<category><![CDATA[lego]]></category>
		<category><![CDATA[syndicated]]></category>
		<category><![CDATA[Lego Minifig]]></category>
		<category><![CDATA[Minifig]]></category>
		<category><![CDATA[Star Wars]]></category>

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				<!-- videoId: YR28oWPJ8vA --><!-- /videoId: YR28oWPJ8vA --> You really have to suck <a href="http://gizmodo.com/5020703/35310-lego-star-wars-clone-trooper-army-invades-earth">a whole lot</a> of <a href="http://gizmodo.com/5041136/exclusive-video-how-lego-builds-the-minifigs">Lego Star Wars minifigs</a> to do what this girl is doing: Identify the characters by putting them inside your mouth. Somehow, I find all this <a href="http://gizmodo.com/335036/the-construction-of-the-lego-millennium-falcon-part-i-the-unboxing-and-the-licking">strangely arousing</a>. [<a href="http://www.youtube.com/watch?v=YR28oWPJ8vA&#38;feature=player_embedded#">Youtube</a> via <a href="http://www.boingboing.net/2010/03/10/girl-appears-on-tv-s.html">Boing Boing</a>]				<a href="http://gizmodo.com/5490536/girl-recognizes-lego-star-wars-minifigs-by-sucking-on-them" title="Click here to read more about Girl Recognizes Lego Star Wars Minifigs by Sucking on Them [Lego]">More&#160;&#187;</a>
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