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Posts Tagged ‘ API ’

BlackBerry push framework now available to all developers It's been a year or so since RIM announced that push APIs had become available to its Alliance Program members, and now it looks like the rest of us are finally able to get in on the action (at least those of us who are BlackBerry devs). Starting today, access comes in two packages: either BlackBerry Push Essentials (the free version) or BlackBerry Push Plus with a number of tiers that reflect different options and price points. So, what are you waiting for? If it's good enough to implement in Weather Bug Elite it's good enough for your application, right? Hit the source link to get started.BlackBerry push framework now available to all developers originally appeared on Engadget on Wed, 17 Mar 2010 15:47:00 EST. Please see our terms for use of feeds.Permalink   |  Research In Motion  | Email this | Comments Continue Reading »
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OpenGL 4.0 arrives, brings more opportunities for general purpose GPU action What's a Game Developers Conference without some sweet new tools for developers to sink their teeth into? Khronos Group, the association behind OpenGL, has today announced the fourth generation of its cross-platform API spec, which takes up the mantle of offering a viable competitor to Microsoft's DirectX 11. The latest release includes two new shader stages for offloading geometry tessellation from the CPU to the GPU, as well as tighter integration with OpenCL to allow the graphics card to take up yet more duties off the typically overworked processor -- both useful additions in light of NVIDIA's newfound love affair with tessellation and supposed leaning toward general purpose GPU design in the Fermi chips coming this month. Lest you don't care that much about desktop gaming, OpenGL ES (Embedded Systems, a mobile offshoot of OpenGL) is the graphics standard on "virtually every shipping smart phone," meaning that whatever ripples start on the desktop front will be landing as waves on your next superphone. If that holds true, we can look forward to more involvement from our graphics chips beyond their usual 3D duties and into spheres we tend to care about -- such as video acceleration. Now you care, don't ya?OpenGL 4.0 arrives, brings more opportunities for general purpose GPU action originally appeared on Engadget on Thu, 11 Mar 2010 11:06:00 EST. Please see our terms for use of feeds.Permalink Tech Crunch  |  Virtual Press Office  | Email this | Comments Continue Reading »
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Authorize.NET and PHP

November 7, 2008 by Shaun
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So I’ve had quite a bit of experience with authorize.NET and PHP and I’ve found it’s difficult to find resources that provide textual examples for integrating the payment processor. I’ve put together a generic tutorial from Authorize.NET documentation that is public. Of course, you will have to specify your Transaction ID and API Login ID. So here you are. If you need assistance or have any questions, feel free to leave a comment. If you found this article helpful, please help support our sponsors through the google ads as they help to cover our hosting fees. Both myself and the companies appreciate it!

The example that Authorize.NET provides does a lot of parsing through strings. I prefer working with arrays as they are easier to read, shorter to write and from what I understand, faster to parse. Also, I like to organize my data in classes. For this example, I’ll just show the function as that should be enough to integrate.

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