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AiLive shows off its LiveMove 2 software for building MotionPlus and PlayStation Move gestures If you've been following closely, there are really two sorts of input available to the PlayStation Move. The one that gets the most love and screen time is the camera-based, 3D meatspace tracking that the PlayStation Eye performs in conjunction with the fancy colored ball at the end of the PlayStation Move wand, but most of the actual gameplay we've seen is in truth much more similar to the Wii's MotionPlus than Sony might want to let on. The MotionPlus and PS Move have very similar configurations of gyroscopes and accelerometers, and actually use the same software from AiLive (co-creators of MotionPlus) for developing the gesture recognition that goes into games. We actually got to see the LiveMove 2 development environment in action, and it's pretty impressive: basically you tell a computer what gesture you want to perform (like "fist pump," for instance) and then perform a bunch of examples of that movement. LiveMove then figures out the range of allowable movement, and in playback mode shows you whether you're hitting the mark. AiLive showed us gestures as complicated as a Graffiti (of Palm OS yore) handwriting recognition in the air, built with just a few example movements from people back at their offices. So, this is great news for developers dealing with the significant complication of all these sensors, but at the same time we can't help but be a little disappointed. LiveMove 2 doesn't even use the PlayStation Eye, and as we mentioned in our hands-on impressions of PlayStation Move, we could really sense that a lot of our in-game actions were built from predefined gestures, not us interacting with the 3D environment in any "real" or physics-based way. It's great tech either way, but hopefully that's something that can be improved upon by launch or soon after. Check out a demo of LiveMove in action after the break.Continue reading AiLive shows off its LiveMove 2 software for building MotionPlus and PlayStation Move gesturesAiLive shows off its LiveMove 2 software for building MotionPlus and PlayStation Move gestures originally appeared on Engadget on Fri, 19 Mar 2010 12:19:00 EST. Please see our terms for use of feeds.Permalink   |   | Email this | Comments Continue Reading »
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PlayStation Move controller lag detected, analyzed When Sony unveiled its PlayStation Move (nee Arc) controller at the GDC last week, it came along with some impressive promises: it would only cost developers 2MB of system memory (out of 256MB on offer) and it would respond to user inputs within a single frame of animation. Our own experiences with the thing felt a bit more laggy, and now Eurogamer is echoing those impressions and putting a bit of science behind them courtesy of a 60fps Kodak Zi6 camcorder. By filming the controllers and their on-screen representation, the site's tireless statisticians calculated an actual lag (including that of the display) of 113ms -- closer to 10 6.78 frames if a game is running at 60fps. Naturally much of this is thanks to the rendering of the result and not just the Move, but according to a 2008 GamaSutra test we found (linked as "More Coverage" below), the controller lag from the standard PS3 controller varies widely from game to game, with GTA IV measured at 166ms -- almost 50 percent higher than seen by the Move. So, while we can't draw too many conclusions about this single-game test from GDC, we can give a little advice: get back to beating up some underworldian goons as Kratos and don't worry about it.PlayStation Move controller lag detected, analyzed originally appeared on Engadget on Thu, 18 Mar 2010 10:28:00 EST. Please see our terms for use of feeds.Permalink Slashgear  |  Eurogamer  | Email this | Comments Continue Reading »
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Sony Gets Catty About the Competition in PlayStation Move Ad [Sony] We're used to feeling oddly insulted by Sony ads, but for once it's everyone else who might need a hug. Because in this PlayStation Move ad, the competition gets named, shamed, and leaves crying for mommy. ">More » Continue Reading »
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PlayStation Move ad pulls no motion-controlled punches against Wii, Project Natal digg_url = 'http://digg.com/playstation/PlayStation_Move_ad_pokes_fun_at_Project_Natal_and_Wii'; Sony's VP of Realistic Movements Kevin Butler (boy, does that guy have a large business card) is at it again, this time in a video ad for the PlayStation Move. He's back from the future to thank us all for the success of the motion control device, and make a few jabs towards Nintendo and Microsoft for their efforts. Here's a few choice quotes.
  • "Because real boxers don't hit like this "
  • "It's also got what we in the future call buttons, which turn out to be pretty important to those handful of millions of people who enjoy playing shooters, platformers, well, anything that doesn't involve catching a big red ball."
  • "C'mon, who wants to pretend their hand is a gun. What is this, third grade? Pew, pew, pew."
Check out the futuristic -- or now-eristic, rather -- commercial after the break. And if you ask, sorry, we still wouldn't bet on Kansas City in six.Continue reading PlayStation Move ad pulls no motion-controlled punches against Wii, Project NatalPlayStation Move ad pulls no motion-controlled punches against Wii, Project Natal originally appeared on Engadget on Wed, 17 Mar 2010 18:52:00 EST. Please see our terms for use of feeds.Permalink Twitter (HMXCasey)  |  YouTube  | Email this | Comments Continue Reading »
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81 Places I’d Love to See the PlayStation Move [PhotoshopContest] Who knew that the PS Move would be so fun to stick into out-of-context situations? Because man, the results of this week's Photoshop Contest are some of the best ever. More » Continue Reading »
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